The Architect has been Greenlit about two weeks ago.
What does that mean? It means I’m working on paperwork to get it on Steam; starting with the W-7 form for ITIN, than all other stuff.
Expected Steam release in about 5 weeks.
It’s been a bit more than a month, since I launched the first beta of The Architect.
As you may know, I had the closed beta open for about 48 hours: I sent a personalized demo everybody who filed a request on the website. The customization took 30-50 minutes for a single demo, depending on my experience creating and testing it.
It was a short experiment mainly, because more demo requests would overload me – taking in count, that I did in my spare time.
The result: 31 issues and a few bugs reported (most of them are fixed by now). Also, posted a FeedbackFriday post to Reddit – two very useful feedbacks came in.
Let’s see some screenshots!
I’ll leave to you to discover what’s new and what’s changed in the game. How does it look now?
PS: Next Beta coming soon!
Thank you for your interest in the The Architect Special Closed Beta Demo. I’ve stopped the personalized beta demos delivery for now to integrate the feedback I received.
I’m working on The Architect for more than a year now – bit late with showing off my work, but it’s here, take a look to the insides.
(More than a year that is, because I made it in my spare time, with 3 month pause…, prototyping other ideas meantime…)
Starting with gameplay:
From the first video I posted, I think it wasn’t wasn’t clear what the player should do. For every level there are three possibilities:
More details for the gameplay will come in the next video, with my commentary.The story & level design is in progress, I’ll have it completed soon as possible, aiming for 4-6 hours of play time.
Once the game is launched, the level designer will be enabled. There will be possibility to design custom levels for challenges, share them with friends, make competitions…
On the technical side, I’m still experiencing the possibilities of level design myself. These levels will go into challenge mode – this way expanding the play time.
The game has integrated level designer, so designing a level takes fairly short time (10-120 mins) for now – depending on the idea.
At the moment the game’s code isn’t fully optimized yet. Working alone requires visual feedback rather than implementing a feature for weeks long without seeing it working, at least for me.
Before launching a demo, I would like to optimize the game. I have 4 year old laptop with Intel Graphics, but may happen that it won’t run the game well because I have lots of transparency. Lots of draw calls are another bottleneck on low-end video cards.
I’m not sure, which is the best way: launch a beta with lower price and raise the price, as more content is added, or, launch a free beta demo soon (updated until the release version is ready), and the full game when the time comes.
I’m open to any suggestions related to The Architect, gameplay, features, launch type. What would you like to see & get?
Also, I made a gameplay video – it’s on IndieDB too:
The Architect – gameplay – Indie DB
I think I should get used to the level design, so I can create more complex levels. The ones I create these days are for the beta demo, which will be released soon to selected people.
This is my development blog for the games I’ll be making. For now, I’m developing The Architect, which is a fast paced logic game. You can check the minimal details on the game’s page. It will be released for Windows, Linux and OSX, later, if I see, that it’s fun for others too, I’ll make the iPad version too.
It’s a 0 budget game, meaning, that I use royalty free resources or I create them. All the development is done on my spare time – I wrote every single line of code.
Here’s a screenshot, for those, who didn’t see it yet: